![]() The game simulates two aspects of a trial that are difficult to replicate in a classroom setting: 1) As in a real trial, the game gives players a limited time to object to evidence 2) players have to make strategic decisions about whether or not to object to evidence that may be technically inadmissible. In the game, which is styled as an online card game, students assume the role of defense counsel and play against the software, which assumes the role of the prosecution. The goal in designing this game was to accelerate and deepen student knowledge and ability to apply that knowledge through repetitive play. The Evidence Game is an online game developed to realistically allow law students to learn and practice skills required to apply the rules governing the admissibility of character evidence in an actual trial. It reinforced my view that developing effective online learning tools is expensive, but that, despite the significant investment of time and resources required, providing different learning modalities to students, especially those with a "fun factor," can increase engagement with the learning process even at the post-graduate level. The process of developing and testing the game was highly challenging and very enjoyable.
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